Syllabus:
- digital media
- digital arts
- HCI
- History and Theory of Games/Gaming
- 2D and 3D graphics
- simulation and modeling
- user interface design
- storytelling
- narrative architecture
- current best practices/developments in game design
- on-line games
- casual games
- mobile games
- educational games
- serious and strategy games
- and massively multi-player games
- design interactive experiences
- game design mechanics
- meaningful play
- game content
- game play
- technical aspects of game design softwares
- game engines