Syllabus Course:
- Basics of art
- Game theory
- Game development pipeline
- Game concept art
- Concept design
- Introduction to 3D
- Pre-visualisation of level design
- Texturing in games
- Fundamentals of digital sculpting
- Environment modelling
- Rigging & animation for games
- Stylised character modelling
- Next-gen character modelling
- Next-gen vehicle modelling
- Introduction to game engine
- Asset integration into game engine
Softwares to be covered:
- Adobe Photoshop
- Autodesk 3ds Max
- Autodesk Mudbox
- Unity